If you try to import a large SVG (several hundred entities) into Fusion, it will definitely impact your performance. importing SVG: It depends entirely on how large the SVG is.Hi couple of points regarding your questions: I attached a picture of the honeycomb extended to a 100x100 (I know that is 10 000 honeycombs.) which completely froze F360 and crashed it. I attached a picture of a simple honeycomb I did that made F360 a bit slow (just a 3x3) makes it laggy to zoom/pan/rotate the camera. I attached a picture of a simple fan case I did that freezes F360 for me. I primarily design parts that I 3D print, and a sifter with 0.2mm strands is definitely within my printer's capacity. If you suggest Inventor, do you have any suggestions on how to do direct modelling (select surface, extrude) (select feature, copy as body, or dissolve to body), as I find 'make sketch for everything' to be excessively time consuming, especially on complex surfaces that F360 would just let me select and drag to infinity. I thought my computer might not be too great, so I lowered all graphics settings of F360, but that didn't improve my issues.Īlternatively, is there a software where I can do a parametric design of a sifter? I'm not sure if my computer's specs are not good, or the software is just generally slow?ĭo I have advanced settings enabled that I shouldn't? I really need to make a parametric design of a sifter/grate, which Inventor seems to excel at, but Inventor seems to lack a lot of productivity features of F360 (such as the tool search 'S' key, direct modelling, direct surface extruding, easy 'M' shortcut to move a body', easy body copying, 'dissolve feature' tool, design history, CAM). The software froze and I never got to see the result, it clearly hanged/froze/crashed, so I had to close it with task manager. I tried a 100x100 grid of holes using the rectangular pattern. However, just making a 40x40 grid of holes in a solid made the software take a few minutes to generate the surface!Īnd I get the same extreme lag/freeze/hanging like my first experience with the SVG import. I recently tried making a simple ventilation grate, in the prospects of making a sifter model. I've tried designing more complicated bodies that involve multiple geometries.Įvery time I have more than 20-30 features, the software starts behaving slowly, operations take minutes, or sometimes outright permanently freeze the software.Įvery time I click something or apply a tool, the window flickers, the ui turns black, and F360 is completely unresponsive, with no progress bar to speak of. Trying to make a chamfer/fillet made it freeze for tens of minutes while it generates the feature, just to tell me it failed to generate it.īut the software did do its work without problems or crashes.īut it traumatized me from ever importing files. I eventually managed to extrude a body out of the svg, but mousing over the body, also, froze the program. When I first got into F360, I imported an externally designed SVG (from ).Īfter I imported the SVG, Fusion360 was sooooo sloowwwwww, mousing over any of the points made Fusion360 freeze for a few minutes every time. Which is excellent, light duty, and did most of what I wanted. I initially got familiar with autodesk products with 123D Design. Seagate Desktop HDD ST2000DM001 2TB 64MB Cache SATA 6.0Gb/s 3.5" NVidia GeForce GTX580 ( DirectX 11, 512 CUDA, 772 MHz graphics clock, 1.5GB GDDR5) I'm running a Windows 10 圆4 Machine with the following specs:
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